======Victor's first created mission using Descent Mission Builder II!======

Name: ogitreV :2 tnecseD (read as "Descent 2: Vertigo" in reverse)
Levels: 8
Secret levels: 3
Version: 1.4
Type: Single-player
Comment: Quite challenging. Requires skillful play and sensible thinking. Each level ends with a boss, and the name of each           level is the weapon of the boss on that level. All levels look pretty normal so you really have to look for the              teleporters. The bosses do drop powerups and weapons so don't leave as soon as you've destroyed it. This mission             includes loads of secrets, hidden powerups, and tricky switches to mystify your brain. If you encounter a puzzle you          cannot solve, please have a look at the walkthrough (or have someone to read the part for you if you do not wish to          spoil the game) provided in this file.
Tested on: Rookie, Hotshot and Ace
Remarks: The difficulty has been well adjusted and it is neither too hard or too easy. For a start, try Rookie, as you will          get the first chance to figure out the solutions to the problems in the mission. As a great Descent player, try out          Hotshot for the robots will surely give you a kick. And of course, check out Ace for it is still possible to be              achieve victory, but you must be a really skilled player to do that. (Insane can be ignored because it was found             impossible to destroy the levels.)

Creator: Victor Lui
E-mail: victorlui_millennium@yahoo.com.hk
Mission Editor: Descent Mission Builder II version 2.6
Legal stuff: You have permission to distribute this mission without cost but please have my authority if you intend to use it as a base to build other missions.

***********************Instructions:***********************
Files included in this zip file:
- ogitrev.hog
- Ogitrev.mn2
- readme.txt
- walkthrough.zip
To play this mission, simply extract the files "ogitrev.hog" and "Ogitrev.mn2" to your Descent 2 directory (which should be C:\Games\Descent2), execute the game, and play the mission by choosing it from the mission list in "New Game".

**********Please load a level from "Descent 2: Vertigo" before beginning this mission**********
                            to allow Vertigo robots to show up

_________________________________________________________________________________________________
==========Introduction to all levels==========
Read this if you want.
(in order not to spoil the fun for looking up the secret exits [they aren't really hard to find] I will not say the locations of the teleporters here [the 3 secret levels can be only accessed from 3 single levels])

=====Level 1: Homing and Flash=====
This is not a difficult level and should be completed with ease. It serves as a base to give you some additional weapons and to get you warmed up for harder levels later. The boss room is not too hard, but the weird looking robot maker may give you a kick.

Boss armament: 2 Homing Missile and 1 Flash Missile

=====Level 2: Mercury Mines=====
This level is not hard really, just like Level 1 it provides additional weapons for future levels. The robot maker in front of the Exit can be a nuisance, yet the only challenge is to beat the boss. (Trust me, it isn't that hard.)

Boss armament: Multiple Mercury Missiles and Smart Mines

=====Level 3: Mega Phoenix=====
This one is hard. Throughout the way it is no real problem but once you fight the boss... You will know how hard it is once you try it. And even if you killed the boss, just try your very best to reach the Exit smoothly enough. That is my advice...

Boss armament: Accelerated Repulsion Smelter (Fast Phoenix Cannons) and 1 Mega Missile

=====Level 4: Flashing Omega=====
Get ripped up on this level as you encounter the toughest puzzles ever known and the near-to-hardest boss in "Descent 2: Counterstrike" mission - the Ice Boss. The M.A.X. are sure to get you on the "blind" side and S.P.I.K.E. will enhance your journey. I believe you will rely on your Mega Missiles once more.

Boss armament: Omega Cannon and 1 Homing Flash Missile

=====Level 5: "Gaussly" Mercury=====
Another one of the hardest. Unless you manage to find an Invulnerability, you can hardly beat the boss. Fly out and encounter millions of robots swarming at you. Your Megas now have no effect on the boss, though you might use them to kill the robots... Attack the boss swiftly or you risk taking a life to complete this level.

Boss armament: Gauss Cannon and multiple Mercury Missile Launchers
Note: Vulnerable only to energy weapons (including blobs from Smart Missiles & Earthshakers)

=====Level 6: E.A.R.T.H.S.H.A.K.E.R=====
This level, I believe, is designed to be harder than that of the original final boss of the "Descent 2: Counterstrike" mission. Get sHaKeD as you start packed in the force fields, with the boss giving you Earthshakers outside. Watch out for the Smart Mines dropped by the Omega Guppies too. This level is sure to give you a sHoCkInG sensation.

Boss armament: 2 Earthshaker Missiles
Note: Can only be hurt from green spot on its back

=====Level 7: Smart Omegas=====
Tunnel your way through as you find this level much more normal than the previous ones. Yet as everyone knows, "looks can be deceiving (- Agent Smith, The Matrix)", and you will encounter the thief for the first (and the last) time and you will be fighting another crazy *dozens* of robots on your way to the red key. The boss is not too hard to destroy with your weapons, but make sure you can locate the Exit first...

Boss armament: Omega Cannon and Multiple Smart Missiles
Note: Vulnerable only to energy weapons (including blobs from Smart Missiles & Earthshakers)

=====Level 8: Mega E.A.R.T.H.S.H.A.K.E.R=====
Final showdown! Dare you challenge the final boss? Watch out for those missiles and cannons flying out of the walls (homing flash missiles, mercury missiles, homing missiles, smart missiles, fusion cannon, plasma cannon and vulcan cannon). Mega Missile are homing, and Earthshakers are deadly. Can you withstand the fight without getting killed? And can you find where the Exit is?
          ***IF YOU CAN FINISH THIS FINAL LEVEL, YOU'RE A TRUE DESCENT PLAYER.***

Boss armament: 1 Mega Missile and 1 Earthshaker Missile
Note: Can only be hurt from green spot on its back

=====Secret Level 1: Smarts=====
This level's purpose is to provide you a weapon boost to aid you on your missions. Inside are loads of weapons (if you can find them), and some robots to challenge. The boss isn't that hard if you know the way to kill him, and just get yourself to the Exit quick.

Boss armament: 2 Smart Missiles

=====Secret Level 2: Megas=====
This level is a real challenge and you get to fight the near-to-most insane boss room you have ever met. Buzzing with robots, you can hardly take the heat. And yet, if you manage to complete this level you will be rewarded with loads of weapons and power-ups (including Megas, Earthshakers and Extra Lives).

Boss armament: 2 Mega Missiles

=====Secret level 3: ?????=====
This level provides all the weapons of the game, and you can only access this level once (you will know this if you have played it). With absolutely no robots (but a little puzzles), it will serve as your best aid on your mission. Just make sure you can locate the Exit though, or all you take will be lost (plus an Extra Life).

"Puuma Sphere" reactor. No boss.